Simplified Fate CORE – Character Creation

This is a simplified version of Character Creation in Fate CORE, mainly written in plain English. It is in contrast to my article on Fate Accelerated a couple of days ago:

  • Write down two concepts for your character, one should be an overall concept and another should be a troublesome concept. We’ll use Janice as an example.
    • EG: Janice’s high concept is “Wealthy Newspaper Reporter”, and her trouble is “Frequently crosses into restricted areas” in search of a story.
  • Briefly describe your characters’ first adventure and how it helped define an aspect of her life.
    • EG: Janice comes from a wealthy family, but her chosen career started out as a high school newspaper reporter. By accident, she found out about steroid abuse on the High School football team. For her work in uncovering the abuse, she was given an award by the Principal, but the Coach was fired, and the Football team has bullied her sense. She has since Disliked Bullies
  • Briefly work out how you have met and worked with two other player characters in the game, and how they worked together.
    • EG: Janice is wealthy, and her family has a butler, Branson. He’s served as the Waldorf family butter for over 10 years and has covered (and assisted) Janice countless times, even though Branson disapproves of her activities. Janice also knows James, her personal mechanic and sometimes bodyguard. James is overly protective of Janice, and sometimes this bothers her, but she knows that he means well.
  • Briefly work out a time when you separated from your fellow player characters, and why you returned to work with them.
    • EG: When Janice’s father passed away two years ago, she fled the family mansion and lived in New York City. The change of scenery helped her cope with her grief, but when Branson called her to inform her that her mother fell sick, she returned home. Family comes first. 
  • Choose how your character best deals with/approaches problems using these methods (list them from the best to the least skilled): Athletics, Burglary, Contacts, Crafts, Deceive, Drive, Empathy, Fight, Investigate, Lore, Notice, Physique, Provoke, Rapport, Resources, Shoot, Stealth, Will
    • EG: Janice shows the most skill (to the least) with Investigate, Resources, Contacts, Deceive, Burglary, Empathy, Notice, Rapport, Stealth, Will, Provoke, Physique, Athletics, Drive, Fight, Shoot, Provoke
  • Pick three signature moves that gives your character a notable advantage when they can use it.
    • EG:  Janice is comes from a very wealthy family. Once per game session, she can use her Resources to buy her way out of a conflict by offering a bribe
    • EG: Janice is Familiar with police procedure, and can add a +2 to any Investigation roll when the police are involved. 
    • EG: Janice always has an Ear to the Ground, and can roll Contacts instead of Notice to detect an ambush.
  • Determine how much Stress your character can Physically and Mentally take. This is determined by the Physique and Will skills.
    • EG: Janice’s player will consult a chart to map out these values.  

While it’s a little more complicated than Fate Accelerated, that’s Fate CORE in a nutshell (and without the majority of the Jargon)!

Simplified Fate Accelerated – Character Creation

This is a simplified version of Character Creation in Fate Accelerated, mainly written in plain English:

  • Write down two concepts for your character, one should be an overall concept and another should be a troublesome concept. We’ll use Branson as an example.
    • EG: Branson’s high concept is “Proper English Butler”, and his trouble is “Disdain for Blue collar workers”
  • Pick two other characters who your character knows, and work out a quick shared story with them.
    • EG: Branson has served as the Waldorf family butter for over 10 years. This means that he has history with Janice, heiress to the Waldorf fortune, and James, the Waldorf’s personal mechanic. 
  • Write down another feature of your character that is distinctive or important.
    • EG: Branson comes from a long line of Army Officers. 
  • Choose how your character best deals with/approaches problems using these methods (list them from the best to the least skilled): Careful, Clever, Flashy, Forceful, Quick, Sneaky
    • EG: Branson shows the most skill (to the least) with Careful, Clever, Quick, Flashy, Sneaky, Forceful problem solving. 
  • Write down two more features of your character that are somewhat distinctive or important.
    • EG: Branson is a “Total Neat Freak”, who secretly “Reads the latest celebrity gossip magazines.” 
  • Pick two signature moves that gives your character a notable advantage when they can use it.
    • EG: Branson is so Prim and Proper that he gets a bonus when he Carefully plans any High Society social situation
    • EG: Branson is  always prepared, once per game session Branson can declare that he had brought a piece of equipment with him in preparation of just such a circumstance! 

That’s it in a nutshell (and without the Jargon)!

One-Shot Holiday Game 2016

holidayshappy

Our gaming group traditionally gathers together for a session or two over the holiday break, and this year is not an exception. Though I’m going to try something a little different this year. We’ll be giving a One-Shot a try on December 27th.

This will be a Star Wars game, using either FATE or FATE Accelerated. We’ll perform the character creation in the very beginning of the session, and it should take less than 20 minutes for the whole party.

FATE and FATE Accelerated (which is just a simpler version of the rules) is a collaborative, narrative game. This is a Classless game (unlike D&D), where your character is defined by how you describe him/her on your character sheet.

star_wars_1977_us-svg

fae

Players should:

  • Have two concepts of what they want to play before you arrive. If you don’t come up with two concepts, I’ll assign one to you.
    • Multiple players can double up on ideas (IE: Multiple Jedi Knights, or multiple Shady Human Smugglers, multiple Ewoks with stone spears, or multiple Protocol Droids with British Accents).
    • Something about their character that makes them distinct. Maybe they; have an affinity for languages due to study, a tendency to quote the odds of success in a difficult situation, are known to shoot first, a reputation for pulling people’s arms from their sockets when they loose, or they walk with a cane due to their age.
  • A vague notion of Star Wars, is suggested but not required.
  • A willingness to have fun, and to try to push beyond your usual roleplaying envelope.