5e Sages

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In prior editions of D&D, visiting a Sage for information was an economical way to attain answers that the party needed. The other main option was to build a character who was focused on studying a given field and forfeiting their utility as an adventurer. Since that was a shitty choice, the local Sage usually saw a lot of the PCs.

5E has done a lot to empower the characters without sacrificing their ability to actually be adventurers! None the less, I’ve found a need to reintroduce the Sage as an NPC role.

Much of this is a direct translation into D&D 5E from the AD&D 2nd Edition Dungeon Masters Guide (1989). I’ve left the math a little complex, as these are not numbers that the PCs will be calculating or needing to worry about. This is purely a look behind the DM screen.

  • Question is:
    • General …..0 (0)
    • Specific ….. -2 (-2)
    • Exacting …..-2 and Requires a Library (-4)
  • Library is:
    • The Capital Library  …..Advantage (N/A)
    • Complete …..0 (0)
    • Partial …..Disadvantage (-2)
    • Non-existent …..-2 and Disadvantage (-4)
  • Rushed reduces the research time by one level  …..-4
  • Research Times
    • General …..1d6 hours
    • Specific  …..1d6 days
    • Exacting …..3d10 days
  • Cost (vary but as a guideline)
    • General ….10GP an hour
    • Specific …..100GP a day
    • Exacting …..250GP a day

 

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