In prior editions of D&D, visiting a Sage for information was an economical way to attain answers that the party needed. The other main option was to build a character who was focused on studying a given field and forfeiting their utility as an adventurer. Since that was a shitty choice, the local Sage usually saw a lot of the PCs.
5E has done a lot to empower the characters without sacrificing their ability to actually be adventurers! None the less, I’ve found a need to reintroduce the Sage as an NPC role.
Much of this is a direct translation into D&D 5E from the AD&D 2nd Edition Dungeon Masters Guide (1989). I’ve left the math a little complex, as these are not numbers that the PCs will be calculating or needing to worry about. This is purely a look behind the DM screen.
- Question is:
- General …..0 (0)
- Specific ….. -2 (-2)
- Exacting …..-2 and Requires a Library (-4)
- Library is:
- The Capital Library …..Advantage (N/A)
- Complete …..0 (0)
- Partial …..Disadvantage (-2)
- Non-existent …..-2 and Disadvantage (-4)
- Rushed reduces the research time by one level …..-4
- Research Times
- General …..1d6 hours
- Specific …..1d6 days
- Exacting …..3d10 days
- Cost (vary but as a guideline)
- General ….10GP an hour
- Specific …..100GP a day
- Exacting …..250GP a day