A New Feat
One of the common statements from my players is that from a mechanics standpoint, there are few ways to generate ‘aggro’ in D&D. While I’m not strictly convinced that it’s needed, I’ve put together a feat to hopefully help with this.
Only a Test
I’ve made it a Feat, as opposed to a mechanic that anyone can use, in an effort to mitigate how overpowering this could be. I consider this a Test, which I may pull out from play, or change if it seems unbalanced compared to other feats. I’m only allowing this feat in my Lost Marches game for now (as of Sept 15th).
You are intimately familiar with gestures, and phrases which will provoke others to attack:
- Increase your Charisma score by 1, to a maximum of 20.
- As a bonus action, you may taunt or goad one creature that you attacked this round. You force your target to make a Wisdom save (DC = 8 + your proficiency bonus + your Charisma modifier). On a failed save, the target is overwhelmed with animosity toward you and can not target anyone but you. On a success, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.