Factions and Orders in The Lost Marches

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To Be Added to The Lost Marches Primer….

Introduction

The Lost Marches lie on the bleeding edge of the wilderness. The countless Guilds, Noble Families, Merchant Alliances, and intrigues of the Civilized Lands have not yet fully spread to the Barony Limen. Those that have can be broken down into Orders and Factions.

The Orders

What has made its way there, are the various Orders that guide young Campaigners. These Orders take a multitude of forms, and all have their roots in the Civilized Lands, but each seeks to train and recognize its members.

As a Campaigner advances in skill, the Orders recognize this with certain titles and training. While titles hold less value in The Lost Marches, they are still respected and all would be advised to heed the word of a Radiant Servant of Pelor, least they need his healing might later.

Numbers in parenthesis indicate a level or level range. 

Druidic Circles

  • Aspirant (1-2)
  • Druid (3-8)
  • Archdruid (9+)
  • Hierophant (Wisest of the Druids)

Brotherhood of Warriors

Fighters and Rangers

  • Novice (1-2)
  • Sergeant (3-4)
  • Captain (5-6)
  • Marshall (7-8)
  • Warlord (9+)
  • Grand Marshall (Determined in Trial by Combat)

College of the Open Hand

Monks of the Way of the Open Hand

  • Initiate (1-2)
  • Brother/Sister (3-4)
  • Disciple (5-6)
  • Enlightened (7-8)
  • Master (9+)
  • Grand Master (Determined in a Contest of Wills)

The Academy of High Magic

Wizards of all three Orders

  • Apprentice (1-2)
  • Wizard (3-4)
  • Spellweaver (5-6)
  • Archwizard (7-8)
  • Magelord (9+)
  • Magus (Most senior Wizard of the Order)

Church of Pelor

All Clerics and Paladins of Pelor

  • Order of the Radiant Sun – Paladins of Pelor
    • Squire (1-2)
    • Sir (3-4)
    • Commander (5-6)
    • Holy Knight (7-8)
    • Knight Commander (9+)
    • Grand Knight of the Sun (Determined in a Trial by Combat)
  • The Grand Temple of Pelor – Clerical Worshipers of Pelor
    • Acolyte (1-2)
    • Priest of Pelor (3-4)
    • Adept of the Light (5-6)
    • Radiant Servant (7-8)
    • High Priest of Pelor (9+)
    • Patriarch of Light (Most senior servant of Pelor)

Factions

While a Campaigner is accepted by an Order for who they are, Factions are groups that work toward specific purposes. They are composed of members of nearly any of the Orders, and work toward goals of their own choosing.

The Shield of the Realm

The Shield is a solid traditionalist group. They wish to bring the First Valley, Second Valley, and Limen under the Fedual oversight of the Kingdom of Insulia. All expansion is done in the effort to gain political power and advantage for the Nobility of Insulia.

Symbol: A cloak clasp in the shape of the Royal Arms of Insulia. The clasp will cast Gentle Repose upon the body of the owner if they die.

Advantages: In exchange for your dedication, The Shield protects their own. If your body is returned to The Shield’s headquarters in Limen, they will raise you from the dead.

Disadvantages: You must tithe 20% of all new wealth to the Crown of Insulia.

The League of Cartographers

Dungeoneers, Tomb Raiders, Relic thieves, and Mystics make up The League. Set upon plundering The Lost Marches for the riches of the Great Compact, The League will frequently aid one another.

Symbol: A pin in the shape of a Feather/Quill worn on the lapel or chest. This pin is well known, merchants will charge you 10% less for all of your purchases and pay you 10% more for goods they buy from you.

Advantages: You have the option to purchase items that were nearly unknown (or frowned upon) in The Civilized Lands. You may purchase Potions of Healing, Greater Healing, and Poisons at the League’s Hall.

Disadvantages: Each lunar cycle, you spend at least one-day copying notes and/or carrying messages/packages for The League.

Yeoman to the Baroness

Yeoman serve Baroness Limen, the founder of Limen and the woman accredited with taming The First Valley. Yeoman act as a force of Order and Law in the name of the Baroness.

Symbol: A heavy silver chair worn about the neck. This chain grants you advantage on Charisma saves and checks within Limen or the First Valley.

Advantages: As a Yeoman, you answer only to the Baroness and her Constable. While in Limen, you are provided with accommodation befitting your rank in the Castle at no cost. Further, you will be granted land and assistance should you wish to settle/fortify The Lost Marches.

Disadvantages: You are in Fedual service to the Baroness, and as your Liege, she may call upon you at any time for any service.

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